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There are four Ideals - Order and Anarchy, Power and Finesse - and everything in the world is aligned to them. Yes, there's a whole story about a Blight and you'll have to stop it, but the more interesting part is how? And the 'how?' is determined by the Ideal you align with. And with this new RPG presentation comes a greater focus on the role-playing elements in the game. There's cinematic dialogue, voice acting, choice and consequence. What's more, you can walk up to characters now and talk to them. And it's realised with gorgeous detail: crumbly medieval villages baking in the sun, lush greenery, colourful flowers, and snow-capped mountains in the distance. And there's a horizon! Which sounds ridiculous but it really helps reinforce the feeling of a grand fantasy world all around you. The world suddenly gains height and a sense of scale, and you can walk into buildings now, when you never could before. It sounds like a small thing but it lets you see a familiar kind of world in a whole new way. You no longer look down on your mighty hero from above but follow them around over the shoulder, as if you were playing a third-person role-playing game. PS5 and Xbox Series S/X are being worked on.
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My goodness me, this is quite the change.
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